A cinematic VR neuroscience experience for Quest 3 — standing inside a firing neuron.
Unity
C#
Meta Quest 3
VR/XR
Luma AI
Hume AI
//FIG.17 — dissolve
A Unity + Quest 3 experience that places you inside a firing neuron — the seam where the engineering work crosses into art.
//Role
Creator
//Status
Deployed to device
//Access
Private — architecture & status only
//Problem
Neuroscience is hard to feel from a textbook. The aim was a cinematic, embodied experience: stand inside a neuron as it fires.
//Architecture
A Unity experience targeting Meta Quest 3, with a full cinematic scene deployed to device. In-progress work adds Luma AI video, Hume AI voiceover, normal maps, and FPS profiling.
//Role
Creator — scene design, interaction, and the device build.
//Outcome
Deployed and running on Quest 3 — the structural work beginning to dissolve into the organic, the seam into the Artist half.
What it took
Technical proof.
▸Full cinematic scene built and deployed to Meta Quest 3.
▸In progress: Luma AI video, Hume AI voiceover, normal maps, FPS profiling.
//Private system — no live link. Architecture and status only; never data, positions, or credentials.←Back to all work