All work
17Deployed to device

SynapticCleftVR

A cinematic VR neuroscience experience for Quest 3 — standing inside a firing neuron.

  • Unity
  • C#
  • Meta Quest 3
  • VR/XR
  • Luma AI
  • Hume AI
FIG.17dissolve

A Unity + Quest 3 experience that places you inside a firing neuron — the seam where the engineering work crosses into art.

Role
Creator
Status
Deployed to device
Access
Private — architecture & status only
Problem

Neuroscience is hard to feel from a textbook. The aim was a cinematic, embodied experience: stand inside a neuron as it fires.

Architecture

A Unity experience targeting Meta Quest 3, with a full cinematic scene deployed to device. In-progress work adds Luma AI video, Hume AI voiceover, normal maps, and FPS profiling.

Role

Creator — scene design, interaction, and the device build.

Outcome

Deployed and running on Quest 3 — the structural work beginning to dissolve into the organic, the seam into the Artist half.

What it took

Technical proof.

  • Full cinematic scene built and deployed to Meta Quest 3.
  • In progress: Luma AI video, Hume AI voiceover, normal maps, FPS profiling.
Private system — no live link. Architecture and status only; never data, positions, or credentials.Back to all work